Topic outline
General
This training course is developed in the framework of the Leaders In Teach project, a partnership funded by the ERASMUS + programme, where different European organisations specialised in the areas of training and new technologies, have joined forces to develop a training itinerary and content that allows any trainer to improve their Digital Competences for education.- The training course material has been developed to encourage an autonomous learning approach.
- Each module has been divided into learning units that will allow you to approach the basic concepts considered in each of them. At the end of each module, you will be able to answer a self-assessment questionnaire to measure your level of knowledge of the contents you have learnt.
- Using a "Learning by Doing" approach, at the end of each module we give you the opportunity to work with a real scenario to put into practice what you have learnt.
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In this document you will find the learning objectives of the course, which you will be able to verify as you go through the modules.
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It is important that you have this document at hand, as it will guide you in the learning process.
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The following questionnaire aims to assess your digital competence in teaching, so that you can adapt the "Leaders In Teach" training course to your own personal learning path.
Remember that the training course is modular, so you can take the whole course or the module(s) that you find most interesting according to your needs.
Answer honestly, it will only take you a few minutes.
Please rate from 1 to 5, 1 being a little and 5 a lot:
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This is the digital competence map, where you will be able to examine all the competences needed to become a digital teacher. Download it here
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MODULE 1. Digital pedagogical competences in vocational training for employment
Welcome to Module 1 "Digital pedagogical competences in vocational training for employment ". This module consists of 4 units. Below you will find the training material for each unit, as well as additional resources and evaluation questionnaires.
U1. What is Digital Competence?
U2. Competences to be achieved for each area and its descriptions.
U3. What is a pedagogical digital competence and digital pedagogical competence?
U4. Digital competence areas for C_VET Trainers.
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In this section we present a series of exercises that will help you to test the knowledge acquired in this module.
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In this document you will see the learning scenario of Module 1.
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MODULE 2. Digital technologies and Digital Pedagogical approaches to enhance C_VET programs.
Welcome to Module 2 " Digital technologies and Digital Pedagogical approaches to enhance C_VET programs". This module consists of 5 units. Below you will find the training material for each unit, as well as additional resources and evaluation questionnaires.
U1. What possibilities does “Digital Pedagogy” offer?
U2. What are the challenges of “Digital Pedagogy”?
U3. Experiential level in “Digital Pedagogy”
U4. A “student centric” approach
U5. Let’s project!- View
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In the following slides you will find some self-assessments exercises that will help you to see if you have grasped the key concepts covered in this module
In this document, you will find the learning scenario of Module 2.
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MODULE 3. Innovative and Open Pedagogies in C_VET learning.
Welcome to Module 3 "Innovative and Open Pedagogies in C_VET learning". This module consists of 6 units. Below you will find the training material for each unit, as well as additional resources and evaluation questionnaires.
U1. Digitalization and Innovation in C_VET learning
U2. What is Open Pedagogy?
U3. Elements of Open Pedagogy
U4. Engage and support students in Open Pedagogy
U5. Choosing and creating digital material
U6. Including students in the creation of digital class material
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In the following slides you will find some self-assessments exercises that will help you to see if you have grasped the key concepts covered in this module
In this document, you will find the learning scenario of Module 3.
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MODULE 4. Digital tools and related strategies to support novel approaches for promoting open education and innovative practices in a digital era.
Welcome to Module 4 "Digital tools and related strategies to support novel approaches for promoting open education and innovative practices in a digital era". This module consists of 5 units. Below you will find the training material for each unit, as well as additional resources and evaluation questionnaires.
U1. Digital Tools in education
U2. Digital Tools for open and innovative educationU3. List of Tools and descriptionsU4. How to use and integrate them
U5. Using digital tools and resources: copyright and licenses- View
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In the following slides, you will find some self-assessments exercises that will help you to see if you have grasped the key concepts covered in this module
In this document, you will find the learning scenario for the Module 4.
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MODULE 5. Innovative tools and approaches to increase student’s motivation through Digital Pedagogy strategy.
Welcome to Module 5 “Innovative tools and approaches to increase student’s motivation through Digital Pedagogy strategy". This module consists of 6 units. Below you will find the training material for each unit, as well as additional resources and evaluation questionnaires.
U1. Motivation in education
U2. Tools for Motivation
U3. Carl Jung character archetypes and digital storytelling
U4. The 7 Elements of Digital Storytelling
U5. Essential Free Tools for Nonprofits and Educators
U6. Create a Digital Story
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In the following slides, you will find some self-assessments exercises that will help you to see if you have grasped the key concepts covered in this module
In this document, you will find the learning scenario for the Module 5.
A learning scenario is a simulation that recreates a real-life situation or problem to be solved.
The scenario portrays a teacher who has to prepare and produce a digital storytelling video. The teacher applies the knowledge acquired through Module 5 of the Training Course.
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Resources
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